|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lori Sarain
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.26 23:06:32 -
[1] - Quote
Lets give players who have active account +1 bonus to all attributes for each month of continuous payment (up to +5 bonus for 5 months of payment). Those +5 bonus points to attributes for continuous payment should not stack with points from learning implants eg. player with full set of +5 learning implants and +5 month bonus to attributes should have only +5 bonus to attributes overall.
This way, after 5 months of having active (paid) account in Eve every player could make PVP without fear of loosing learning implants. Even if someone pods a player, loosing implants will not harm her/him and podded character could learn with full speed because of bonus for continuous payment.
If player stops paying for account for longer than 1 month payment bonus to attributes counter will drop to zero. When payment occurs and account will become active again, bonus counter it will start to rise +1 after each month (again, up to +5 after 5 months).
|

Lori Sarain
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.27 05:49:48 -
[2] - Quote
Proposal main goal is to make learning implants still usable but less important and no-PVP blocking. Its relatively small change and does not require to change implant ecosystem that works in Eve now. Change will allow new players like me who now sit in HiSec bored with +5 learning implants (and are afraid of loosing them) to start PVP-ing without sacrificing training speed if podded. Money can be made, implants can be bought but lost time is precious and I want to train full speed to get core and fittings skills ASAP.
I propose to give bonus to attributes for months of payment, done by any means: 1) by real cash (buying PLEX or subscription) 2) indirectly by buying PLEX on internal game market for ISK.
I pay for game with PLEX bought by real money and every month I'm making a decision... pay for Eve or make a break because eg. I have much work or I'm going to vacation soon. Described bonus will work like incentive to me and similar players without recurring subscription to pay for active account continuously.
And most importantly, I will start to PVP and will travel to low-sec, null-sec and wormholes with my main character and .... will not become bored with this game (I'm bored now). |

Lori Sarain
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.27 06:11:22 -
[3] - Quote
I meet pirates with smartbombs and carriers in lowsec in the past. Lost my pod every time. |

Lori Sarain
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.27 08:24:04 -
[4] - Quote
Jump clones does not solve described problem with implants.
I do noit want to change clone to body without implants or with lesser implants because - i will be loosing skillpoints that way. I invested my time to train Cybernetics to 5 and bought +5 implants to use it full time - not only in certain days when I use proper clone. Why should I invest large pile of time and money in something and do not use it ? This makes no sense to me.
Also, I do not want to make trips to low-sec or null-sec from time to time, I want to live there and PVP full time. That means my character will be in constant danger of loosing not only costly ship, modules, its cargo, but also game time because of slower training.
Loosing fight, ship and pod its too costly for me and because of this I'm staying PassiVE in hi-sec. As many players in similar situation. Someday I will start PVP or ... I will become too bored, decide to win and stop paying for a game.
I do not want PVP to be risk free, I want reasonable losses when I'm defeated (ship, modules, cargo). Skillpoints are most valuable thing in game and I hate loosing them. |

Lori Sarain
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.06.27 21:19:54 -
[5] - Quote
Danika Princip wrote:The 'problem' is entirely in your head. The difference between +3 and +5 implants, across an entire year, is 26 days.
Those 26 days are real, not only in my head. Those days justify fully my and other players "skillpoint obsession".
People are reading about capital rebalance and counting how many months or even years will take to have a good skills to fly dread or carrier... Being able to pilot it 26 days earlier is very tempting. Character progress in Eve is extremely slow comparing to other MMO games, power-leveling or even normal levelling by gaining exp is not available and buying injectors requires another (besides monthly payment) real money investment... New players are making skill-plans for months, years ahead and most hate to see their plan becoming longer... and longer
Danika Princip wrote:It's up to YOU to make the decision here, it's not up to CCP to change the game for you.
It's not only for me... i can win Eve anytime I choose. Learning implants are well known problem - read forums and You will see that many players agree those implants are "bad game design". I presented idea to solve problem, please discuss about it using real arguments. |
|
|
|